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Exercise 1: Map Concept Sketch (03/03/2021)

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When I was told I had to create a level, I instantly thought of creating a level based on my Child's Dream project. This level would take place in the nightmare, but wouldn't involve the Scarecrow. As my first attempt at something like this, this might be a bit rough.

First, i'd like to highlight the 2 main puzzles, areas of interest and location of key items.

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The first of the 2 puzzles takes place throughout the entire level. This would be an Item Search puzzle, where through exploration, the player would find key items to open up locked doors/barriers to progress.

To make this a little bit more difficult, there would be some dead end areas or areas with no real relevance to the progression, but these would be there to simply decorate and add detail to the level.

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Above is my visualization of how a player would/should progress through the level.

1 - Starting out, they'd follow the main path available to them. Very soon they'd see a locked door, which would later serve as the main exit from the maze. After a while, they'd reach the center of the level, a small clearing with a large boulder standing in it's center. I'd place some assets that would help lead the player to the location of the barn. Once they reach the Barn, they'd look around and find a key item to access the rest of the level and the path above the large boulder;

2 - From the Barn, as mentioned before, the player would progress further from the clearing. This would lead them to a split path, from here they could either reach the blocked entrance to the maze or the open path leading to the house. On the way to the house, there's be a small side path that would lead to the Lighthouse, which can't yet be reached;

3 - By the house, they'd find a note and a key item, leading them towards the maze. This key item would open up a fence door leading to the Barn and would serve as a shortcut between the two areas. The next key item would be found at the end of the maze;

4/5 - After finding the maze's key item and leaving through it's exit, the player would be lead back to the house, which would now be unlocked and open for exploration. In it would be the item needed to open up the Barn.

6 - After retrieving the final item, the player would be lead towards the Lighthouse, where the level would end.

E1.2: Map Concept Sketch (28/04/2021)

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When creating my first level sketch, I was too ambitious with my scope.

 

I had to simplify the design of the entire level, turning into a very minimalistic set of rooms, with 2 puzzles: a maze, which was present in my previous design and a new puzzle, which consists of a set of moving platforms with buttons on them, which need to be pressed in a certain order, requiring players to maneuver between the platforms to get the order right.

E2: Level Assets (07/05/2021)

Since I'm planning on making the hallways of my level look somewhat fancy, i wanted to make assets that could fit with a setting like that.

An old but intricately made drawer, a large chinese vase, a large potted plant and a wooden pillar that would be placed at the corners of the walls.

All of these models are visible with much higher quality on my SketchFab page.

E3: Level Puzzle Flowchart (26/05/2021)

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This is the flowchart for the button puzzle I would have in my level. It shows all the possibilities within the puzzle and how each action will affect the next step of the puzzle progression, as well as how to complete it and fail it.

E4: Level WIP (14/06/2021)

This video is a tour of the level in the middle of it's creation, as in, a work in progress. At this time, the button puzzle was not finished.

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Above is the pause menu i created.

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These are some random WIP screenshots, to show the level from multiple angles, and a top-down view.

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