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E3: Greenscreen Exercise (15/10/2020)
Exercise 1: Game Designer Inspiration (19/10/20)
Main Inspiration - Masahiro Ito
An artist I'm very inspired by is none other than the creator of Silent Hill's infamous monster designs: Masahiro Ito.
Ito started out as a background artist in the series debut in 1999, but became the leading art director during the creation of it's next 2 sequels, which released in 2001 and 2003, respectively. He was absent during the creation of the fourth game, working only as an advisor, receiving a special thanks for his contribution.
For the next few years, Ito worked smaller roles during the development of further Silent Hill instalments, for example, working as the japanese cover art creator the the 2012 8th installment: Silent Hill Downpour.
He still keeps close ties to the franchise, once publicly stating his interest in working more closely with the franchise again, specifically with game developer Hideo Kojima.
One of his collaborations was with the Metal Gear Solid spinoff Metal Gear Survive, working, predictably, as it's creature designer.


Ito is known for his grungy and unrefined artstyle, that gives his creations a creepy and unsettling look, that is both recognizably human and inhuman, always adding a little bit of human elements to his designs to remind players that however monstrous they might seem, they aren't entirely alien. Above is the main concept art for Sillent Hill's most famous monster: Pyramid Head.


What i enjoy about his artstyle, other than the general tone and atmosphere, which as a horror fan i adore, is the flexibility that he works with, which comes with most monster creations from all artists.
When designing human or humanoid characters, artists must keep things realistic, if they want a realistic style, which takes a lot of skill and as an artist of limited skill, i find it very hard to create characters like this without making it stylized in some way.
What makes monster creation so fun is the freedom to add whatever i want to it's design, make it as simple or complex, realistic or unrealistic, everything goes when creating them. That's why i feel so inspired by Ito's creations, since they're a confirmation of my belief.

This freedom in creation is what first inspired me to draw, so why not do it as a career?

Another aspect of Ito's creations that i admire is their symbolism, in this case more specifically his Sillent Hill monsters, which more often than not is not immediatly apparent and makes the discovery of said symbolism a part of understanding his monsters. As Sillent Hill is a psychological horror game where the monsters are created from the minds of the characters inside the titular town, these monsters always represent something about the character is question, their problems, their traumas or even their sins.
Morbid? Yes, but all of these elements combined make Ito's monsters multi-layered and more insteresting, much more than just a ''pretty visual''. Just from his art, the Sillent Hill games he's worked on become more fascinating, as you also must work towards understanding why these monsters are here and what they can tell you about the protagonist.


Bellow are a few drawings i made in March of 2019 for a school project. That project was about coming up with a game concept and i created a horror game with a heavy mix of Sillent Hill and Resident Evil inspirations called Extreme Measures. I also wrote a script, but to post it here would require a lot of translation work, as i wrote it in portuguese.
This was my small instrospective into my favorite horror artist and my main inspiration for my future work.

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